Exercise 1:
notes about video
one
11.
The host has been designing games for about ten years
2.
3 billion hours of video online gaming per week to
solve the world most urgent problems in the world
3.
21 billion hours should be invested instead of 3
billion
4.
Hunger
5.
Obesity
6.
Homeless
7.
Epic win
8.
Future survival
9.
Classic gaming emotion
10.
Defensive urgency
11.
Concentration
12.
Optimism
13.
I am not good at life
14.
Graffiti
15.
Why are we better in games
16.
Best version of our self's
17.
Face failure
18.
Feel overcome
19.
Overwhelmed
20.
Impossible to achieve
21.
World of world craft'
22.
Mission
23.
Real life feed back
24.
Better than reality
25.
Solving virtual problems
26.
5.93 million years ago
27.
Human evolution
28.
Average gamer
29.
10,000 hours playing games by 21 age
30.
10,080 hours spent in school with full attendance
31.
10,000 theory of success
32.
What are gamers getting good at
33.
500 million spend at least one hour gaming
34.
India
35.
CHINA
36.
BRAZIL
37.
Urgent optimism
38.
Like people better in games
39.
Bonds
40.
Trust
41.
Social
42.
Gamers happier
43.
Hard workers
44.
Love games
45.
Stories
46.
Wikipedia
47.
World craft wiki
48.
Biggest topic
49.
Achieve more
50.
Better feedback better feeling
51.
In gaming
52.
First game equipment
53.
Dice games
54.
Al Thamen time
55.
Extreme solution
56.
Kingdom wide policy
57.
Eat
58.
Dice games
59.
18 years
60.
Better life
61.
survive
62.
Games fill what people need
63.
Escape life
64.
After 18 years not getting better
65.
2 parts of city play dice game
66.
Dice game winner leave for a place to live
67.
Save culture by dice game
68.
Own epic game
69.
Half of us agree to spend one hour
70.
3 games
71.
World without oil
72.
Survive oil shortage
73.
Information about oil
74.
2nd game
75.
Super struck
76.
Computer extension awareness problem
77.
21 years left for humans to live
78.
Dream team
79.
Save the world
80.
Future of food
81.
Future solutions
82.
8000 people
83.
8 weeks
84.
500 creative solutions
85.
4th game
86.
March 3rd
87.
World bank institute
88.
Complete game
89.
Certified World bank institute
90.
As social anivation
91.
Universities
92.
Graphic novel
93.
Invite to share
94.
People benefit
95.
Save the world
96.
Wrap up
97.
Gamers are human resourse
98.
Change world
99.
Play games to survive
100.
Make any future we can imagine by games
No comments:
Post a Comment